Melbourne Geek Night is an informal get-together for passionate people to share ideas, talk about innovation and new technologies and hear stories of insight, triumph and inspiration from incredible speakers.
Aside from all the social blather and networking there are a 2-3 short talks (around 20 minutes each) from our amazing guest speakers. Come along and get learned!
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Melbourne Geek Night is brought to you by Thirst Studios. A small user experience (UX) design studio based in Melbourne, Australia.
Thinking responsibly, Thirst inspires and builds experiences for a more accessible world.
Look at me, look at me nowPeter will remove his own mask of confidence and share his experiences of imposter syndrome, making an attempt to separate the real from the imagined. He’ll talk about objective success and reveal how his own internal monologue undermines it at every turn. Peter will share his techniques for getting over his own impostor syndrome as it recurs in his day-to-day job.
Senior Engineer
Human MadeZoe's four year old son has a love of pokemon, an aversion to green foods, and a disability. Maybe.
This talk will cover disability as a driver of innovation, the aesthetics of designing for disability, and the limitations of accessibility guidelines. It will also expIore what it means not to know something, and how not knowing impacts on the people who make software and the people who use it.
UX, IA, Education
SeekIt's not just big brands, banks and agencies leading the way in digital innovation. There is an entire economy of almost invisible entrepreneurs creating empires from their dining tables and home offices in their PJs! Australia's bloggers are a community of problem solvers, DIYers, and increasingly, savvy digital marketers who embrace change, failure and the lure of freedom from the typical 9 - 5. Laney will share some case studies of how bloggers are adopting digital marketing, design and eCommerce solutions to leverage their creative content and convert their raving fans into 6 and 7 figure incomes (and yes, usually in their PJs!).
Joyce Seitzinger is the director of Academic Tribe and a frequent speaker at education and learning events. Joyce has been a learning designer since 1999 working in Europe, New Zealand and Australia.
Jason is a Design Director at Downstream and has been leading multi-disciplinary design teams for over 10 years, with experience ranging from identity design, product design, experiential retail environments and more recently large canvas digital activations.
Dan Fine works as a Senior Experience Designer at The Customer Experience Company where he gets to work in eclectic teams to design and deliver better customer experiences for some of Australia's largest and most diverse companies.
Tristan Cooke is a Service Design Lead at NAB. He believes that that human-centred design is the best way to improve products, services, business and societies and he can make that happen.
An architect and academic, Dr Agustin Chevez has dedicated his career to understanding the notion of work and uncovering environments that best support our working lives. In this talk Agustin shares some of his latest research outlining just what this means for the workplaces of the future.
Catherine Hills, UX Lead at REA Group covers an interesting topic: How a UX team can bring change and Agile behaviour into the pre and post delivery conversation
Amir is a practitioner with over 10,000+ hours of design and design leadership experience and loves to empower individuals and companies to use the design process to solve problems. In this talk Amir will tell some stories and share the advice he gives in helping designers convince their stakeholders or clients that some qualitative research is better than none.
UX learnings from a very Lean startup team "Ever wanted to bootstrap a startup? Want to build something and be your own boss? Reflections on running an extremely lean operation, not taking VC money, Lean UX and building a SaaS product. What's cool, what's scary, what's surprising and what you should start doing right now.
Liam will unpick story structure and explains how elements such as plot, character, and tone work together to formulate a cohesive and engaging tale.
Human Centred Design turns all of our users into protagonists of their own heroic journey. We need to rethink our tools and methods to start working at the system level and all the scales inbetween.